Originally posted by w34z3l
Sorry for that bad and meaningless question.
What I wanted to ask was in response to this post a while back from Assetgasse. Any update on this feature?
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Yes, this feature was implemented in version 1.7.0.0 in september 2015.
I quote myself:
Originally posted by nopi
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- Multiple groups for one combo.
Single hands of one combo now can belong to multiple different groups.
The selection can be performed manually or by calculation the equity-borders or selected hand-strengthes.
Up to 16 groups for offsuits are possible:
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In Addition with the great update to version 1.8.0.0, you have near endless possibilities to create your ranges. I have to quote me again:
Originally posted by nopi
Hi,
the waiting has an end ... there is a new, absolutly great update to version 1.8.0.0 out now.
Here is an overview of the news in version 1.8.0.0
● Weights with up to ten decimals to use with GTO-Solver export:
Use the weighting syntax to define weights with up to ten decimals. Import weighted ranges with decimals from GTO applications (PIOSolver, GTO Range Builder etc.).
● Different weights for single hands in one combo.
Single hands in one combo can be weighted with different values. The colorized part in the matrix shows the average weight in this combo.
● Weighted hands in different groups
You can distribute the 100% weight of one hand to different groups. For example you can put 28% of a hand into one group and the remaining 72% into an other group. Of course it works with up to 16 groups. The weighted parts are colorized accordingly to his weight in the bubbletips.
● Weighting of subgroups and recursively weighting of subgroups
Now, you can weight hands or combos in subgroups. This works recursively up to 16 levels. You define the weight of a subgroup relative to his parent (100%). Power-Equilab automatically calculates the corresponding multiplied recursively weight.
● Displaying weights as percentage parts in three different ways.
You have three options to display the weighted groups in the matrix.
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"Treat parent as 100%": The weight of the groups will be displayed relative to his parent.
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"Treat all hands as 100%": The weight will be displayed absolute to all possible hands in this combo.
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"Rectangle with parent weights and current weight": The recursively weight of all parents are displayed in width, the weight of the affected hands are displayed in height.
● Displaying number of combos or percentages in three different ways
You have three options to display the number of combos or percentages in the matrix.
● Select groups and subgroups by textual input including weighting syntax
● Adjustabel number of decimal places for weighting
● Explorable entries in saved ranges for grouped ranges
Grouped ranges are now explorable in the list of your saved ranges. Now you have a perfect overview of your ranges and you can easily select the required subgroup.
● Undo/redo in handrange window
Full Undo/Redo functionality to correct wrong input
● Select remainder in handrange window
"Select Remainder" button to select the remaining unselected parts of all combo to the current group.
● Option to hide/cut long rangetexts in handrange window
Option to hide / cut long range texts in the hierarchical display to increase the readability.
● Securitiy question, if an unsaved range whould be overwritten
● Smarter resize in handrange window
● Playability export to use in CREV as custom factors
● Import (paste) handranges from CREV and Flopzilla including weighting syntax
● Import (paste) handranges from PIOSolver and GTO Range Builder including weighting syntax
● Export weighted handranges with “bracket syntax” to use in CREV
● Define your own notes to your ranges
● Show some news at application start
● Here is an overview of all features. (http://www.power-equilab.com/index.php/features)
● Here you can download the latest version (and older). (http://www.power-equilab.com/index.php/freedownload)
We hope you enjoy this update. Feel free to ask any questions or send an mail to support@power-equilab.com
best regards, nopi
... and if you like ...
Spoiler
... putting all together into mess ...
best regards, nopi