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New Circus Games Discussion Thread

168 replies

RocAFella1Shark162 posts
Posted Jan 14, 2023, 9:46 AM#1

Circus games are likely being newly invented or tweaked throughout home games. Wanted to start a discussion thread to talk about new or modified games and how they play.

Not sure if this has been played before but I called double hand super holdem 8 or better for dealer’s choice tonight. Everyone is dealt 6 cards pre flop. Players organize their hands into two super holdem hands. After the flop players discard one of their super holdem hands and the hand is played out as super holdem split pot between the high hand and any low hand 8 or better if applicable.

HornetRegular33 posts
Posted Jan 14, 2023, 12:37 PM#2

holdem

You lost me.

jja412Micro-Stakes Grinder20 posts
Posted Jan 14, 2023, 2:15 PM#3

Circus games are probably being invented or adjusted all the time in home games. I wanted to open a thread to discuss new or altered games and how they play.

Not sure if this has been done before, but I named it double-hand super holdem 8 or better for dealer’s choice tonight. Everyone is dealt 6 cards pre-flop. Players arrange their cards into two super holdem hands. After the flop, players discard one of their super holdem hands and the remaining hand is played out as super holdem split pot between the high hand and any low hand 8 or better if applicable.

I like it!

Another game to add to the 7 max possibles!

JRald07Regular30 posts
Posted Jan 14, 2023, 2:41 PM#4

Tip Toe

Split pot (low to the 8) with 4+ hole cards.

There are two separate flops, 4 turn cards, 4 river cards. The pair of turn and river cards between them can be applied to either flop. The turn and river cards positioned above may only be combined with the upper flop. The turn and river cards positioned below may only be combined with the lower flop.

JRald07Regular30 posts
Posted Jan 14, 2023, 2:55 PM#5

Spider Web

Split pot (low to the 8) with 4+ hole cards.

One flop, 2 cards for the turn x 4, 1 cards for the river x 4. Must use one card from each street from a "leg" (one card from the flop, one card from the turn, and one card from the river starting from the middle and going out to either corner).

RocAFella1Shark162 posts
Posted Jan 14, 2023, 5:58 PM#6

I’m confused.

Who is this? Detroitdad?

CraigT78Shark171 posts
Posted Jan 14, 2023, 6:03 PM#7

2 or 5 triple draw Omaha

NotRealNameNoSirRegular73 posts
Posted Jan 15, 2023, 8:28 PM#8

2 or 5 triple-draw Omaha

What is the 2 or 5? Draw three times to form your strongest Omaha hand, then use 2 or 5 cards from your hole cards?

RocAFella1Shark162 posts
Posted Jan 15, 2023, 8:32 PM#9

Tip Toe

Split pot (low to the 8) with 4+ hole cards.

Two flops, 4 turn cards, 4 river cards. The two turn and river cards on either side can be used on either flop. The turn and river cards on the top can only be used with the flop on top. The turn and river cards on the bottom can only be used with the flop on the bottom.

View attachment 1058786 (https://www.pokerchipforum.com/attachments/1058786/)

I think I understand but how do you place the turns and rivers to read the board?

JRald07Regular30 posts
Posted Jan 15, 2023, 8:42 PM#10

I think I understand but how do you place the turns and rivers to read the board?

:jd::4d::8c::7c: are the turn cards. All four at the same time after end of action from the flop.

:2h::6c::4c::2c: are the river cards. All four at the same time after end of action from the turn.

Cards outside of the flop do not go all the way across. Start from the flop and you work your way out. Essentially 6 boards.

It's confusing, I know lol.

JRald07Regular30 posts
Posted Jan 15, 2023, 8:46 PM#11

:jd::4d::8c::7c: are the turn cards. All four at the same time after end of action from the flop.

:2h::6c::4c::2c: are the river cards. All four at the same time after end of action from the turn.

Cards outside of the flop do not go all the way across. Start from the flop and you work your way out. Essentially 6 boards.

It's confusing, I know lol.

@RocAFella1 (https://www.pokerchipforum.com/members/4351/) I had explained it in another thread. Took me a bit to find it: Post in thread 'What are your favorite Circus (bingo) games/variations?' https://www.pokerchipforum.com/thre...cus-bingo-games-variations.91268/post-1881513 (https://www.pokerchipforum.com/threads/what-are-your-favorite-circus-bingo-games-variations.91268/post-1881513)

CraigT78Shark171 posts
Posted Jan 15, 2023, 9:11 PM#12

Whats the 2 or 5? Draw three times to make the best Omaha hand, then use 2 or 5 cards from your hand?

Yes, you can either use 2 from your hand to make an Omaha hand, or all 5. We play it Hi/Lo.

There is a flop, draw, turn, draw, river, draw.

ekricketRegular68 posts
Posted Jan 16, 2023, 3:51 PM#13

Couple Scarney variants

Boomerang Scarney

Played as normal, except players keep their discards face up in front of them.

If the top row (good cards) turns up a card that matches a value in the bottom row (discards) the players that discarded that card value place it back into their hand.

Guts Scarney

Same play, but only one board. Discard as normal but the resultant board is also the one that plays. Same discard and play board.

NotRealNameNoSirRegular73 posts
Posted Jan 16, 2023, 3:55 PM#14

Played Drawmaha for the first time, teaching 2 friends while I learn. Definitely didnt want to do it for the 10 handed NLHE crowd but a small limit session with Rocky in the background was fantastic.

Dealt my friend an Ace high flush and his brow was so furroughed you could barely see his eyes.

"Soooo....what if we don't want to draw any cards?"

I called his 25cent raises just to see him smile and win a decent pot with what was obviously a monster.

HughDrackmanMicro-Stakes Grinder8 posts
Posted Jan 16, 2023, 4:03 PM#15

Who here plays Guts? Which versions do you usually play?

TomC727Shark418 posts
Posted Jan 16, 2023, 4:07 PM#16

How many people here play Guts? And which variants do you usually play?

We play 3 card poker, basically standard guts. Everyone is dealt 3 cards; straights and flushes count. The ante is $2.

On the count of 3, each player either drops their cards to fold or keeps them to stay in. There is also a hand in the center of the table (the dealer hand). To win outright you must beat all other players and the dealer hand. If you lose, you must match the pot, usually up to a maximum of $40. Dealing continues until only one remaining player beats the dealer hand (if more than one person stays in a round, the game continues even if the dealer hand is beaten).

Hopefully this explanation isn’t too confusing.

TomC727Shark418 posts
Posted Jan 16, 2023, 4:10 PM#17

It can get very expensive depending on how aggressive the table can be.

HughDrackmanMicro-Stakes Grinder8 posts
Posted Jan 16, 2023, 4:10 PM#18

We play 3 card poker, pretty much guts. Everyone is dealt 3 cards, straights and flushes count. Ante $2.

On the count of 3, everyone either drops their cards to fold or keeps them to stay in. there is also a hand in the center of the table (dealer hand). To win outright, you need to beat everyone, along with the dealer hand. if you lose, you need to match the pot, usually to a max of $40. The game continues to be dealt until there is one remaining player who beats the dealer hand (if more than one person stays in the hand, the game continues regardless if the dealer hand is beat).

Hopefully this isn’t too confusing.

Not confusing at all! We play a similar style. Instead of three cards, we do two. No straights or flushes, but we’re also have a “House Hand” that the players need to beat, but we don’t cap losses. It can get expensive!

churlbut18Micro-Stakes Grinder20 posts
Posted Jan 16, 2023, 4:11 PM#19

We play 3 card poker, pretty much guts. Everyone is dealt 3 cards, straights and flushes count. Ante $2.

On the count of 3, everyone either drops their cards to fold or keeps them to stay in. there is also a hand in the center of the table (dealer hand). To win outright, you need to beat everyone, along with the dealer hand. if you lose, you need to match the pot, usually to a max of $40. The game continues to be dealt until there is one remaining player who beats the dealer hand (if more than one person stays in the hand, the game continues regardless if the dealer hand is beat).

Hopefully this isn’t too confusing.

We play mostly this same way, except once you’re dealt the 3 cards, you pass 1 card to your left (and receive one from the right). Then do the count of 3, etc…. Also, straights beat flushes…

TomC727Shark418 posts
Posted Jan 16, 2023, 4:12 PM#20

We play mostly this same way, except once you’re dealt the 3 cards, you pass 1 card to your left (and receive one from the right). Then do the count of 3, etc…. Also, straights beat flushes…

That’s a really cool variation, passing a card. Screw your neighbor.

Straights beat flushes with us, too.

ratbastardNewbie1 posts
Posted Jan 24, 2023, 12:41 AM#23

One of our guys suggested a game called Siberian Twist at one of our cash games a few weeks back, and we have had an absolute blast playing it at every cash game since. Here's how it works:

It's exactly like NLH, except on the final three betting streets (flop, turn, and river), if you voluntarily put money into the pot (whether by call, bet, or raise), you have the option to exchange one of your hole cards with any of the community cards on the table (or, you can stand pat and not exchange anything). That's it! Best hand wins!

This game is a wild ride every single time. You can start with literally any two cards, and then if the flop is favorable to you in any way, you can pursue trying to make a hand. There is so much change through three betting streets with an 8-handed game that it can be difficult just to follow which cards other players exchanged and which they kept. Such a blast! I would really love to see this played at a high level by pros at the WSOP, for instance. I'm sure they would crush it.

Schmendr1ckShark104 posts
Posted Jan 24, 2023, 1:16 AM#24

@Schmendr1ck (https://www.pokerchipforum.com/members/364/)

At the Austin meetup a few days ago, @Breich (https://www.pokerchipforum.com/members/525/) introduced me to Sassy, and it was a lot of fun. It's a variant of Tahoe Pitch & Roll / 7 card stud, and here's how it works:

Deal 4 cards to each player, dealer antes for the table. All players must discard one, and (at the same time) flip one card face up.

Low card brings it in (places a forced bet) and there is a round of betting.

(4th street) Dealer gives each player one card face up, followed by a round of betting that starts with the best visible hand.

Repeat twice for 5th and 6th streets. There is no 7th street.

Starting with the best visible hand, players declare Sassy or Pat. Sassy players get to discard two cards and draw replacements. Up cards are up, down cards are down.

Pat players do nothing.

All players must declare before draws are dealt.

One final round of betting, and the pot is split between best high hand and best low hand (8 or lower to qualify).

I'm not a huge fan of stud, but I find Sassy to be a lot more fun because of the draw element.

EDIT: If you play pot limit, deal 4th and 5th street together.

Schmendr1ckShark104 posts
Posted Jan 24, 2023, 1:24 AM#25

Played Drawmaha for the first time, teaching 2 friends while I learn. Definitely didnt want to do it for the 10 handed NLHE crowd but a small limit session with Rocky in the background was fantastic.

Drawmaha is probably my favorite meetup game. There are a couple variants that have only started to get play recently, and some of you may not know these yet:

Drawmaha 49: Half to best Omaha hand, half to highest pip count in hand. Face cards are zero and aces are low, so TTTT9 is the nuts (hence "49").

Drawmaha Zero: Same as 49, but you're going for the lowest pip count in hand. Again, face cards are zero and aces are low, so any five face cards is the nuts.

NotRealNameNoSirRegular73 posts
Posted Jan 24, 2023, 1:39 AM#26

Drawmaha is probably my favorite meetup game. There are a couple variants that have only started to get play recently, and some of you may not know these yet:

Drawmaha 49: Half to best Omaha hand, half to highest pip count in hand. Face cards are zero and aces are low, so TTTT9 is the nuts (hence "49").

Drawmaha Zero: Same as 49, but you're going for the lowest pip count in hand. Again, face cards are zero and aces are low, so any five face cards is the nuts.

Good God. Players demanded I explain the math that I was doing when splitting a double board bomb pot with 2 sidepots. Hard enough to do it, impossible with drunks asking for explanations.

TheOffaloMicro-Stakes Grinder9 posts
Posted Jan 24, 2023, 1:51 AM#27

Question about drawing games: must you limit the number of players, or is it acceptable to reshuffle discards to reuse cards?

If you reshuffle, do you draw until the stub is exhausted and then shuffle the discards to continue drawing, or do you reshuffle the discards immediately whenever the stub doesn't contain enough cards to satisfy the draw request?

I'm probably not phrasing this well, so here's an example: suppose there are only 2 cards left in the stub, but a player needs to draw 3. Do you deal that player the remaining 2 cards, then shuffle the prior discards and deal the additional 1 cards from the refreshed stub? Or do you first combine and shuffle the discards with the 2 remaining stub cards, and then deal the player the full 3 cards from that reshuffled pile?

Finally, when players fold early, are those folded cards ever shuffled back into the new stub, or are they permanently in the muck and never reusable?

TomC727Shark418 posts
Posted Jan 24, 2023, 2:52 AM#28

Question about drawing games: must you limit the number of players, or can you reshuffle discards to reuse them?

If you reshuffle, do you draw until the stub is exhausted and then shuffle the discards to continue drawing, or do you reshuffle discards immediately whenever the stub lacks enough cards for the requested draw?

I may not be phrasing this clearly, so here’s an example: suppose there are only 2 cards left in the stub but a player needs to draw 3. Do you give the player the remaining 2 cards, then shuffle the previous discards and deal the additional 1 from the refreshed stub; or do you first shuffle the discards into the 2 remaining cards, and then deal the player 3 cards?

Also, when players fold early, are those folded cards ever shuffled back in to form a new stub, or are they permanently in the muck and no longer usable?

At in my home game, we cap.

DoubleEagleShark222 posts
Posted Jan 24, 2023, 3:19 AM#29

How many folks here still play Guts? Which versions do you usually play?

I used to play it constantly when I was in school—many years ago. 2 card, 3 card and 3 pass 1.

HughDrackmanMicro-Stakes Grinder8 posts
Posted Jan 24, 2023, 3:34 AM#30

Would anyone here consider variations on NLH to be Circus games? For example: the stand up game, 7-2 game, small blind progressive pot, etc. Or would these just fall under the NLH umbrella?

andrebttxNewbie3 posts
Posted Jan 24, 2023, 3:44 AM#31

At the Austin meetup a few days ago, @Breich (https://www.pokerchipforum.com/members/525/) introduced me to Sassy, and it was a lot of fun. It's a variant of Tahoe Pitch & Roll / 7 card stud, and here's how it works:

Deal 4 cards to each player, dealer antes for the table. All players must discard one, and (at the same time) flip one card face up.

Low card brings it in (places a forced bet) and there is a round of betting.

(4th street) Dealer gives each player one card face up, followed by a round of betting that starts with the best visible hand.

Repeat twice for 5th and 6th streets. There is no 7th street.

Starting with the best visible hand, players declare Sassy or Pat. Sassy players get to discard two cards and draw replacements. Up cards are up, down cards are down.

Pat players do nothing.

All players must declare before draws are dealt.

One final round of betting, and the pot is split between best high hand and best low hand (8 or lower to qualify).

I'm not a huge fan of stud, but I find Sassy to be a lot more fun because of the draw element.

EDIT: If you play pot limit, deal 4th and 5th street together.

Sassy is a ton of fun (and that’s coming from someone who is definitely down lifetime in this game). Strongly recommend giving it a try for folks looking for something new in their rotation, I really liked the combination of stud and drawing mechanics.

RocAFella1Shark162 posts
Posted Jan 24, 2023, 3:45 AM#32

dealer antes

So only a single ante, like a big blind ante?

SamuelNewbie3 posts
Posted Jan 24, 2023, 4:10 AM#33

How many people here play Guts? And what variants do you typically play?

Most of our Guts games and Variations

2 card high

3 card high, no Straights or Flushes

3 card low (A23 best hand but paired Aces are the highest pair)

3 card high with a draw, no S or F

3 card low with a draw

“Rat” – 3 card high with a draw, 2’s and 3’s are wild – best hand is all wilds (“Rat”), 2nd best hand is 3 natural non-wilds, 3rd best is 3 Aces with one or more wild, no straights or flushes, more natural wins (e.g. 3 Kings with 1 wild beats 3 Kings with 2 wilds – however, any “Rat” ties with any other “Rat”)

“Tony’s game” – 5 card low (A-5 best) with a draw, highest card after the draw is wild (Aces are low except when paired), more natural beats less natural (number of wilds first, then position of wilds if same number)

“Tony’s revenge” – 4 card low (A-4 best) with a Mandatory draw (if IN, must draw at least 1 card), 7’s are wild

“Choose Your Game, Larry* Wilbur**” – 5 card high (5 Aces best) with a draw – Dealer starts dealing one card to each player, after one completed round of cards (after each player has 1 card, including the dealer) anyone playing can call out “Larry”. As soon as “Larry” is called, the dealer flips the card being dealt (or the very next card if a card has just left his/her hand) face up into center of the area where a flop would normally go. The completed deal will give everyone 4 hole cards and the up card in the middle is everyone’s 5th card. If Larry isn’t called during the deal, then the card at the end of the deal is flipped up (after everyone has 4). The card that gets flipped up will determine the game being played.

Flipped card:

Ace or 2 – Acey Deucey – Aces and Deuces are wild

Three or Nine – Baseball – 3’s and 9’s are wild

Four – 4’s only

Five or Ten – Five and Dime – 5’s and 10’s are wild but ONLY if you have at least one of each in your hand (so if the center card is a 5, you would need at least one 10 in your hand for both to be wild)

Six – Sixty Nine “Excellent” – 6’s and 9’s are wild

Seven – 7’s only

Eight – 8’s only (or Crazy 8’s – every card of the same suit as the flipped up 8 is wild)

Jack – Jacks & Low – Jacks are wild Plus lowest card in your hand After the draw round is wild (but you have to declare your wild Before drawing – AND, if you draw under your designated wild, you lose all wilds except Jacks, Aces are high)

Queen – Queens and Follow – Queens are wild Plus any card each player designates to be their individual follow, declare before the draw (you can’t lose your wild(s))

King – Kingsey Low – Kings are wild as well as lowest card in your hand after the draw, no need to declare before drawing

Draws are optional, all draws are after deciding whether to be IN or Out.

  • If “Larry” is called after any guts game name, there is a ghost hand that plays only when 1 person says they’re IN. Larry gets dealt (and draws if player gets to draw) after the player finishes all his/her actions. If Larry beats the player, the player has to double the pot (which can be capped depending on house rules/stakes).

** If “Wilbur” is called after any guts game name, there is an additional ghost hand that always plays, no matter how many people are IN. Like Larry, Wilbur goes after all the other players go. If Wilbur beats everyone IN, then everyone matches the pot (if Wilbur isn’t the highest hand, then the highest hand takes the pot and everyone else puts in/matches like normal).

If Larry and Wilbur are both active (1 player IN), then Wilbur acts before Larry (so, for a Larry/Wilbur game, you always have to beat 2 extra hands). If Larry beats the player but doesn’t beat Wilbur, the player still has to double the pot. If both Larry and Wilbur beat the player, it’s just double for the Larry.

Finally, in a Larry or Wilbur or Larry/Wilbur game, if only 1 person is in and there is a draw, we put the discards for that one player separate from the muck. When deciding what Larry and/or Wilbur would like to draw, the rest of the table is allowed to go through/expose all the muck (not the deck/undealt cards) except for the one player’s discards, to help maximize Larry/Wilbur’s chances. The player with the most money in the pot at the time gets final say on how to play Larry and/or Wilbur.

For our group, Larry/Wilbur are added every time we play Guts Choose Your Game. They are usually added for the other guts games but not every time.

GeremieMicro-Stakes Grinder11 posts
Posted Jan 24, 2023, 4:13 AM#34

Heads-up, no-limit/pot-limit, triple-board, 4 game, hi-lo.

14 cards dealt preflop to hold’em, super hold’em, Omaha, and scrotum (can also deal 15 cards with 1 discard to vary things a bit)

3 flops, 3 turns and 3 rivers.

churlbut18Micro-Stakes Grinder20 posts
Posted Jan 24, 2023, 12:45 PM#35

If we’re talking 7 card stud, these are the games and variants we learned 20 years ago. Brought them back recently. I forgot how much fun these are after playing Hold’em/Omaha variants for 20 years.

7 Card Stud

No Peek

Baseball

Midnight Baseball (No Peek Baseball)

Follow the Queen

Black Bitch (The Bitch, Black Mariah)

The Good, The Bad & The Ugly

Chicago (High Chicago, Low Chicago)

Roll Your Own

Super Stud (4 hole cards + 1 up, discard 2)

Pitch & Role (4 hole cards, discard 1, expose 1)

Criss Cross (Iron Cross)

Pass the Trash (only 1 pass of 3 cards)

Anaconda (2 additional passes)

NotRealNameNoSirRegular73 posts
Posted Jan 24, 2023, 1:20 PM#36

Would anyone here consider variations on NLH to be Circus games? For example: the stand up game, 7-2 game, small blind progressive pot, etc. Or would these just fall under the NLH umbrella?

Not really. Those are just fun ways to make NLHE more gambly, not a whole new game.

Schmendr1ckShark104 posts
Posted Jan 24, 2023, 6:35 PM#37

So a single ante, like a big blind ante?

Correct. The dealer posts one ante that covers the entire table.

Schmendr1ckShark104 posts
Posted Jan 24, 2023, 6:49 PM#38

Question about drawing games, do you have to cap the number of players, or do you shuffle discards to reuse?

Often it end up being a little of both.

For example, Sassy can only be played five-handed if you want to ensure that you will never run out of cards (assuming that all players will go to 6th Street and draw two).

However, we had no problem playing six- and even seven-handed. Players fold, players stand pat, and if you run out of cards you just shuffle the muck before the draw.

Sure, it might give a stud pro a slight advantage (as they have seen and may remember some of the cards in the muck), but anybody that good probably isn't playing for peanuts at a meetup.

RocAFella1Shark162 posts
Posted Jan 24, 2023, 6:56 PM#39

but anybody that good probably isn't playing for peanuts at a meetup.

Unless their name rhymes with Danthony Fartino.

Schmendr1ckShark104 posts
Posted Jan 24, 2023, 7:37 PM#40

Unless their name happens to rhyme with Danthony Fartino.

He's not just a stud pro, he's a pro stud.

CraigT78Shark171 posts
Posted Jan 24, 2023, 7:37 PM#41

He's not a stud pro, he's a pro stud.

Pro stud mini?

Schmendr1ckShark104 posts
Posted Jan 24, 2023, 7:41 PM#42

Pro stud mini?

NotRealNameNoSirRegular73 posts
Posted Jan 30, 2023, 4:39 PM#43

I'm slowly recruiting while learning them myself. Sick fun.

My players refusing to play any game thats not NLHE:

My players after playing circus games for the first hand

After their full house loses to my Quads in Drawmaha

Me:

HughDrackmanMicro-Stakes Grinder8 posts
Posted Jan 30, 2023, 7:25 PM#44

Has anyone played Points before? It’s basically a mix between 5 card stud and guts. Cards are dealt one at a time, and every street changes the dynamic of the game.

1st card = 1 card high

2nd card = 2 card low

3rd card = 3 card high (no straights or flushes)

4th card = 4 card low

5th card = 5 card high

Each player antes at the start of the game, and declares their intention in a “1, 2, 3, drop…” countdown on every street. If you drop, you’re playing, if you hold, then you’re out.

If multiple players drop, they exchange hands to see who had the winner for that round. No information is revealed except for who won. Loser(s) pay the winner the total of the pot. If only one player drops, that player is given a point.

Any player who holds on a given Street must pay an ante to the pot for the next street, so it is progressive.

The game ends when one person gets 7 total points, and they collect the pot from the middle.

RocAFella1Shark162 posts
Posted Mar 28, 2023, 6:03 PM#45

Bumping for fresh games!

upNdownShark114 posts
Posted Mar 28, 2023, 6:18 PM#46

Its funny. Reading through this I realize that when I say "I'll play anything," I'm full of crap. Truthfully, I'll play anything they'd play at the WSOP, plus a few of the tamer omaha varients like double board or maybe drawmaha.

But when I read some of the things you guys are playing here, I'm definitely that homer simpson gif fading back into the bushes.

TheOffaloMicro-Stakes Grinder9 posts
Posted Mar 28, 2023, 6:46 PM#47

I introduced what I’d consider a “gateway” game, may not even be considered truly “circus”. I guess it would be SHEHE, deal each player 4 cards, they have to separate into two HE hands preflop. Only one winner, not split pot. So basically you have two chances per hand and you have some agency to split the cards how you want.

Both circus and HE-only players enjoyed the game!

natumesNewbie2 posts
Posted Mar 28, 2023, 8:49 PM#48

3 hand bandit / The devil's finger

3 hand Hold'em but your neighbor chooses your discards.

Ironically this variant was "invented" 2 separate nights by different people that weren't at the other game, hence the two names. I always prefer devil's finger being called for the inappropriate jokes that follow.

RocAFella1Shark162 posts
Posted Jan 21, 2024, 5:34 PM#49

A game I play in has players who routinely call shuffle holdem for dealer’s choice as a way to ease into mixed games. I started calling shuffle Omaha variants like shuffle derailment, criss cross 8, God’s game. Haven’t called shuffle Scarney yet but the shuffle element adds a new layer to these Omaha variants.

Example: shuffle God’s game- 7 handed, deal 7 cards pre. Players muck 2 cards each before action begins. Those 14 cards are shuffled and will make up the boards after normal betting action.

RocAFella1Shark162 posts
Posted Jan 27, 2024, 11:36 PM#50

Yes, you can either use 2 from your hand to make an Omaha hand, or all 5. We play it Hi/Lo.

There is a flop, draw, turn, draw, river, draw.

What if no one folds until the river? Where do you draw from? Max draw number?

CraigT78Shark171 posts
Posted Jan 28, 2024, 6:17 AM#51

What if no one folds until the river? Where do you draw from? Max draw number?

Max 2. We play 7MAX most nights, sometimes with an awkward 8th.

With a full table the dealer usually will pre-place the turn and river so if we run out of cards, the last to act gets shuffled discards.

We don't burn in circus games.

RocAFella1Shark162 posts
Posted Mar 3, 2024, 10:24 PM#52

Couple Scarney variants

Derailment Scarney

Bottom board is the usual discard — low-pip cards receive part of the pot

Top 3 boards implement as derailment, requiring two cards to be played for each remaining board

TheOffaloMicro-Stakes Grinder9 posts
Posted Mar 3, 2024, 11:41 PM#53

Derailment Scarney

Bottom board is standard discard - low pips get a portion of the pot

Top 3 boards play as derailment, must use two cards per remaining board(s)

View attachment 1285679 (https://www.pokerchipforum.com/attachments/1285679/)

Any special rules if you discard all cards? What if you only have 1 card left, can you not play the Omaha part of the pot?

Pot is split half low half high (which is then further chopped between the boards) or if two boards then 1/3 each?

RocAFella1Shark162 posts
Posted Mar 4, 2024, 12:19 AM#54

Any special rules if you discard all cards? What if you only have 1 card left, can you not play the Omaha part of the pot?

Pot is split half low half high (which is then further chopped between the boards) or if two boards then 1/3 each?

Depends if you’re playing Canadian or Icelandic. If one card then you can play 4 on the board. Although we didn’t get to the situation where one card plays higher than a two card hand on one of the derailment boards.

Split between low and remaining high board(s).

RocAFella1Shark162 posts
Posted Mar 7, 2024, 5:01 AM#55

Double hand double board Omaha 8

5 max

8 cards pre to each player

Separate into two 4 card Omaha 8 hands.

On flop action discard one hand. Play through to river

Ultimate hi ultimate lo

@BEANO52 (https://www.pokerchipforum.com/members/5461/)

BEANO52Micro-Stakes Grinder22 posts
Posted Mar 7, 2024, 12:50 PM#56

Double hand double board Omaha 8

5 max

8 cards pre to each player

Separate into two 4 card Omaha 8 hands.

On flop action discard one hand. Play through to river

Ultimate hi ultimate lo

@BEANO52 (https://www.pokerchipforum.com/members/5461/)

:love: YES, Chris introduced this at SQM when we were short handed and it was a lot of fun.

As I am also a BIG O8 fan, highly recommend.

CraigT78Shark171 posts
Posted Mar 7, 2024, 4:29 PM#58

@Hornet (https://www.pokerchipforum.com/members/2668/) told me about an Archie variant named Veronica.

It’s standard Archie except there’s one face-up community card that counts only for your high hand and cannot be applied to your low.

It’s great — it boosts action and greatly raises the chance of scooping.

detroitdadHigh Roller601 posts
Posted Mar 7, 2024, 4:32 PM#59

It boosts the action

I'm quite satisfied with the action that's already present in my game.

detroitdadHigh Roller601 posts
Posted Mar 7, 2024, 4:34 PM#60

@Hornet (https://www.pokerchipforum.com/members/2668/) told me about an Archie variant named Veronica.

It’s the usual Archie rules but includes one face-up community card that counts only for your high hand and cannot be applied to your low.

It’s excellent. It boosts the action and makes scooping much more likely.

When is that community card revealed? Is it shown after the initial deal?

mike32Regular54 posts
Posted Mar 7, 2024, 4:38 PM#61

@mike32 (https://www.pokerchipforum.com/members/109/) has created/tweeked a few games. I'll let him share if he wants.

More like I created a couple terrible games and tweaked Stampler to the low spade getting half the pot with 2 of spades being the low. This is known as sizzler.

Schmendr1ckShark104 posts
Posted Mar 7, 2024, 7:37 PM#64

You got @BEANO52 (https://www.pokerchipforum.com/members/5461/) pretty good too

Yeah but he shared an Airbnb with me all weekend, so he was traumatized way before that game.

CraigT78Shark171 posts
Posted Mar 7, 2024, 8:29 PM#65

When does the community card appear? Is it shown after the initial deal?

Yes. Once everyone has received their 5 cards, a single one is revealed face-up in the center.

JRald07Regular30 posts
Posted Mar 7, 2024, 8:41 PM#66

@Hornet (https://www.pokerchipforum.com/members/2668/) introduced me to an Archie variant called Veronica.

It's regular Archie but with a single face up community card that only plays towards your high hand, cannot be used in your low.

It's fantastic. It increases the action and vastly increases the scoopability.

We have a variant that we allow two community cards: one to be exposed after the initial deal and the other gets exposed after the last draw. Can play for your high and low. We call it "Archie, with help" lol

JimulacrumRegular69 posts
Posted Mar 8, 2024, 12:37 AM#67

I invented a new game a couple weeks ago. Only played it with my crew a couple times, when we got short-handed.

Dealing mechanics are identical to Dramaha, except the best Omaha hand splits with the hand with the most Cribbage points.

Obviously you need well-seasoned Cribbage players for this to be fair, but we did and it was pretty fun.

RocAFella1Shark162 posts
Posted Mar 8, 2024, 12:42 AM#68

Scarney 49 - Scarney, but using Drawmaha 49 rules to determine the value half of the hand

Scarney 0 - Scarney, but applying Drawmaha 0 rules for the value half of the hand

BEANO52Micro-Stakes Grinder22 posts
Posted Mar 8, 2024, 2:50 AM#69

He stayed in an Airbnb with me for the entire weekend, so he was already shaken well before that game.

Still, I'd repeat the experience in a heartbeat... the small financial hit is more than compensated by the camaraderie!

How long until SQM?

RocAFella1Shark162 posts
Posted Feb 27, 2025, 10:06 PM#70

Premature edraw2lation - Draw2maha, drawing before the flop

Premature bum bum - Omaha8 2or5, drawing before the flop

Felt_LizardMicro-Stakes Grinder6 posts
Posted May 17, 2025, 7:30 PM#72

Yes, I know I played it at COT6, but @RocAFella1 (https://www.pokerchipforum.com/members/4351/) , would you give me a top-to-bottom on Sizzler, please.

FestiveKnightMicro-Stakes Grinder8 posts
Posted May 17, 2025, 8:35 PM#73

In more intoxicated moments we've started playing “double deck Scarney,” which some players adore and others loathe

2 decks, deal 10 cards. Each street is 3 cards added to both boards (so 9 community cards total), otherwise it functions like scarney. It's wild how fast your hand strength can shift.

chipzillaRegular35 posts
Posted May 17, 2025, 9:52 PM#74

If we’re talking 7 card stud, these are the games and variants we learned 20 years ago. Brought them back recently. I forgot how much fun these are after playing Hold’em/Omaha variants for 20 years.

7 Card Stud

No Peek

Baseball

Midnight Baseball (No Peek Baseball)

Follow the Queen

Black Bitch (The Bitch, Black Mariah)

The Good, The Bad & The Ugly

Chicago (High Chicago, Low Chicago)

Roll Your Own

Super Stud (4 hole cards + 1 up, discard 2)

Pitch & Role (4 hole cards, discard 1, expose 1)

Criss Cross (Iron Cross)

Pass the Trash (only 1 pass of 3 cards)

Anaconda (2 additional passes)

Those are my group's favorites.

Another favorite is a variant of English Stud, played hi/lo: First 5 cards dealt as usual stud (2 down, 1 up, 1 up , 1 up). 6th card is a draw where you replace an up card with an up card, or a down card with a down card, or discard an up card while flipping open a down card then draw a down card. Can also choose to stay pat, no draw. 7th card is repeated same as 6th card. So only 5 cards max are held at any one time. Choices players make are interesting along with attempts at disguising their hands. Makes getting a good low hand interesting since drawing a 6th and 7th card can be risky/hard to improve a 5 card low hand. Can also be played with any variant of wild cards if desired (I like low-Chicago).

Near end of night, No Peek Follow the Queen starts making an appearance....wild, gambly game, redistributes chips. OK for us since we play for social fun.

RocAFella1Shark162 posts
Posted May 17, 2025, 11:26 PM#75

Yes, I know I played it at COT6, but @RocAFella1 (https://www.pokerchipforum.com/members/4351/) , would you give me a top-to-bottom on Sizzler, please.

5 card Omaha hi low but if no low qualifies on board then the lowest spade in hand gets half the pot

RocAFella1Shark162 posts
Posted Jul 14, 2025, 5:04 AM#76

Long train running (imploded derailment)

RocAFella1Shark162 posts
Posted Jul 15, 2025, 8:50 PM#79

Such masochism.

Played shuffle as well. :ninja:

JimulacrumRegular69 posts
Posted Jul 15, 2025, 8:56 PM#80

Played shuffle as well. :ninja:

Shuffle?

RocAFella1Shark162 posts
Posted Jul 15, 2025, 9:01 PM#81

Shuffle?

Shuffle derailment: say 6 players, each player gets 8 cards pre flop. Before any betting commences, each player must discard 3 cards, keeping 5. Those 18 cards get shuffled and become the stub for the boards.

JimulacrumRegular69 posts
Posted Jul 15, 2025, 9:06 PM#82

Shuffle derailment: say 6 players, each player receives 8 cards pre-flop. Before any betting starts, every player must discard 3 cards, retaining 5. Those 18 cards are shuffled together and form the stub for the boards.

Sheer fucking madness. Love it.

RocAFella1Shark162 posts
Posted Jul 15, 2025, 9:07 PM#83

Sheer fucking madness. Love it.

The Cadillac of circus games.

chippitydoodahRegular94 posts
Posted Jul 15, 2025, 9:23 PM#84

And OMAJACK gets mocked at :rolleyes:

RocAFella1Shark162 posts
Posted Jul 25, 2025, 11:04 PM#85

And OMAJACK gets mocked at :rolleyes:

You have to try OmaBacc...

RocAFella1Shark162 posts
Posted Sep 10, 2025, 3:37 PM#89

Summarize it for anyone who isn’t familiar

MachineRegular46 posts
Posted Sep 10, 2025, 5:54 PM#90

Provide a summary for anyone unfamiliar with this.

ekricketRegular68 posts
Posted Sep 10, 2025, 6:15 PM#92

It’s one of the more recent games and it plays quite well! It sounds silly but the gameplay is solid.

It requires some study.

4,6,9, J will kill straights

With 8 cards of each suit removed, flushes become tougher to hit

I noticed one- and two-pair hands won this frequently

MachineRegular46 posts
Posted Sep 10, 2025, 6:23 PM#93

It’s one of the newer games that works pretty good! It sounds goofy but it plays good.

Needs some study.

4,6,9, J will kill straights

With 8 cards of each suit dead, flushes are harder to make

I saw one and two pair win this a lot

maybe I'll introduce auctions in Nov, see how they like that

Also 10s play as 0 points for the low points

The 'discards' are layed out in front of you, not on the board, the best low hand, which is pips

Player 1 won with 10s and 7s

Player 2 1/4 the low with 10 points

Player 3 1/4 the low with 10 points

RocAFella1Shark162 posts
Posted Mar 16, 2026, 12:12 AM#95

Dierailment:

Roll a die after rivers are dealt.

1,2 top board derailed

3,4 middle board

5,6 bottom board

Devil’s dierailment:

1 top board

2 middle board

3 bottom board

4 top and middle

5 middle and bottom

6 top and bottom

CraigT78Shark171 posts
Posted Mar 16, 2026, 3:16 PM#96

Dierailment:

Roll a die after rivers are dealt.

1,2 top board derailed

3,4 middle board

5,6 bottom board

Devil’s dierailment:

1 top board

2 middle board

3 bottom board

4 top and middle

5 middle and bottom

6 top and bottom

chipinlaRegular37 posts
Posted Apr 4, 2026, 8:19 PM#97

Trying out a few fresh circus games this weekend.

MrCatPantsRegular62 posts
Posted Apr 13, 2026, 8:26 PM#99

I've been somewhat fixated on making games work with two distinct mechanics — one uses a board made from discards (but not as stupid as shuffle derailment), the other uses a face-up draw. I think I've settled on these frameworks — what are your thoughts? Any problems/adjustments/quirks in how they might play out?

SNAKE DRAFT - Similar to Dramaha mechanics, except the draw is a single card placed face up from a shared pool. That gives players who are out of position some balancing power since they draw first.

View attachment 1666169 (https://www.pokerchipforum.com/attachments/1666169/)

EMINENT DOMAIN - A board made of discards, using a bomb pot format and going straight to a flop so the board is guaranteed to "make." The high-low nature means every card, including aces, can end up in the discard pool.

View attachment 1666170 (https://www.pokerchipforum.com/attachments/1666170/)

RocAFella1Shark162 posts
Posted Apr 14, 2026, 5:31 AM#100

A snake draft could be compelling, but it presents a lot to work through. Do you select a card that upgrades your mitt, the Omaha hand, both, or that denies one, the other, or both?

Eminent domain is essentially a shuffle O8. You know I enjoy a good shuffle game, but hi/lo tends to mean only marginal cards get mucked back. Unless you hold trips+ or many suited connectors. In my experience, shuffle performs better in games with multiple boards and no low split.

k9drShark175 posts
Posted Aug 5, 2026, 10:10 PM#101

Does anyone have a game card for Popcorn ??

chippitydoodahRegular94 posts
Posted Aug 5, 2026, 11:21 PM#102

Does anyone have a game card for Popcorn ??

I hope not :mad:

JMC9389Regular89 posts
Posted Aug 5, 2026, 11:23 PM#103

Big O draw.

Simple. Big O with a 2 max draw after the flop.

JimulacrumRegular69 posts
Posted Aug 6, 2026, 3:55 AM#104

I made this up last year IIRC. We play it at my weekly game every so often.

Pin the Tail on the Donkey

Played mainly as 4- or 5-card Omaha but can be added to Hold'em variants as well. It's really a modification more than a full new game.

Hand plays out exactly like Omaha, except the river card (the "donkey") offers a split opportunity.

Best Omaha hand gets half the pot, and suppose the donkey is a 5.

If no one has a 5, best Omaha hand takes it all.

If one other player has a 5, he gets the donkey half of the pot.

If more than one player has a 5, the donkey half of the pot is split proportionally by how many 5s each player has. Two players with one 5 each split in quarters, 1/2 of 1/2 pot each.

If someone has two 5s and the other has one 5, the split would be 1/2 to the Omaha hand, 2/3 of the donkey half (2/6 pot) to the two 5s, and 1/3 of the donkey half (1/6 pot) to the lone 5. You can win both Omaha and the donkey, cards speak, same principle as any split-pot game.

However, after coming up with this, I tried it as a twist in another game, and I think the result is better than standard PTTOTD:

High-Low-Donkey

Base game is Omaha 8, whatever number of hole cards you like.

If the board offers a possible low (even if no one actually has a low), showdown is normal Omaha 8.

If the board does not offer a possible low, donkey rule applies at showdown instead.

What I find great about this modification is that it's relatively simple and encourages chasing and action on the end. Not something I'm eager to play all the time, but it's fun to throw in the mix once in a while.

TonysquanderRegular38 posts
Posted Aug 6, 2026, 4:24 AM#105

MrCatPantsRegular62 posts
Posted Aug 6, 2026, 4:33 AM#106

A snake draft could be intriguing, but there’s a lot to weigh. Do you select a card that boosts your mitt, the Omaha hand, both, or that blocks one, the other, or both?

Eminent domain is essentially shuffle O8. You know I enjoy a solid shuffle game, but hi/lo generally means only mediocre cards get discarded. Unless you hold trips+ or many suited connectors. I’ve noticed shuffle tends to function better in games with multiple boards and no low split.

Fyi — snake draft does get played. An interesting point is it slightly restores advantage to out-of-position players, which ramps up action.

T_ChanShark227 posts
Posted Aug 6, 2026, 5:47 AM#107

Discard pineapple. Minimum 5 players. Everyone discard before the flop, the discarded cards are shuffled and become the board.

Mesnik44Newbie2 posts
Posted Aug 6, 2026, 2:03 PM#108

I had been working on a game to integrate Hold'em and Cribbage for some time. I finally got what I wanted and have played it several times at my home games.

I call it Otahowew. Cree for S/He wins in a game of chance.

Cree because my Cree grandfather taught me how to play Cribbage

RocAFella1Shark162 posts
Posted Aug 6, 2026, 4:35 PM#109

Discard pineapple. Minimum 5 players. Everyone discard before the flop, the discarded cards are shuffled and become the board.

The more mild gateway to shuffle derailment. :whistle: :whistling:

MrCatPantsRegular62 posts
Posted Aug 6, 2026, 5:15 PM#110

The more mild gateway to shuffle derailment. :whistle: :whistling:

Shuffle derailment blows. One tier above omajack.

RocAFella1Shark162 posts
Posted Aug 6, 2026, 5:33 PM#111

Shuffle derailment blows. One tier above omajack.

RocAFella1Shark162 posts
Posted Aug 6, 2026, 5:44 PM#112

FYI — the snake draft does play. An interesting feature is that it returns a small advantage to the players who are out of position, which boosts action.

But does the snake order matter if every player is only choosing a single card?

RocAFella1Shark162 posts
Posted Aug 6, 2026, 5:52 PM#113

Does snake matter if each player is only picking a single card?

Refined version, snake draft 2 cards after the flop.

MrCatPantsRegular62 posts
Posted Aug 6, 2026, 6:03 PM#114

Does the snake matter here given that everyone is choosing only a single card?

no

MrCatPantsRegular62 posts
Posted Aug 6, 2026, 6:04 PM#115

Improved version, snake draft 2 cards post flop.

worth a go. 3 cards initial deal, and then 2 card snake draft? Or four cards, draft 2 but 7 max players?

RocAFella1Shark162 posts
Posted Aug 6, 2026, 6:06 PM#116

worth a go. 3 cards initial deal, and then 2 card snake draft? Or four cards, draft 2 but 7 max players?

You could do 4+2 with actual snake but drop the +1 requirement. I think I would prefer not having the extra card floating.

RocAFella1Shark162 posts
Posted Aug 6, 2026, 6:09 PM#117

no

Draftmaha

MrCatPantsRegular62 posts
Posted Aug 6, 2026, 8:00 PM#118

You could do 4+2 with actual snake but drop the +1 requirement. I think I would prefer not having the extra card floating.

I think giving the last (first) person at least a final choice is better than a force. 3 card initial rounds probably little folding, and people betting monsters - hard to fold when you get two new cards both ways. Think I'd go 3 card vs dropping the plus 1 on a 4 card version.

Moxie MikeRegular41 posts
Posted Aug 6, 2026, 8:40 PM#119

OK here's a Draw2maha variant we came up with about a year ago that's probably our most popular game.

It's called 'Draw2maha Declare'.

The mechanics are the same as any other Draw2maha variants with the following change:

UTG posts a 3rd blind equivalent to two small bets (2x the BB)... i.e. there will be a SB, a BB and then the UTG blind. UTG gets last action preflop.

5 cards are dealt to all players as they normally would be. UTG (who posted the 3rd blind) reads his/her cards and then 'declares' which variant* of Draw2maha they want to play.

From there, actions starts at UTG+1, who has the option to call the 2BB, raise to 3BB, or fold.

*the variants we play are:

Draw2maha

49

Zero

A-5

2-7

Drama-dugi (A-2-3-4)

Hi-dugi (A-A-A-A)

21

Note: We pretty much exclusively play fixed limit... I'm not sure how well this would work in a big-bet format.

MrCatPantsRegular62 posts
Posted Aug 6, 2026, 8:57 PM#120

OK here's a Draw2maha variation we devised about a year ago that's likely our most popular game.

It's called 'Draw2maha Declare'.

The rules are the same as any other Draw2maha variations with this modification:

UTG posts a 3rd blind equal to two small bets (2x the BB)... so there will be a SB, a BB and then the UTG blind. UTG receives last action preflop.

5 cards are dealt to all players as they normally would be. UTG (who posted the 3rd blind) reads his/her cards and then 'declares' which variant* of Draw2maha they want to play.

From there, action begins at UTG+1, who can call the 2BB, raise to 3BB, or fold.

*the variants we play are:

Draw2maha

49

Zero

A-5

2-7

Drama-dugi (A-2-3-4)

Hi-dugi (A-A-A-A)

21

Note: We almost always play fixed limit... I don't know how well this would translate to a big-bet format.

That's a huge advantage.

Moxie MikeRegular41 posts
Posted Aug 6, 2026, 9:34 PM#121

That's a gigantic advantage.

Not as much as you might think. We've played it a lot.

Probably at least 50% of the time there's not a clear variant that's significantly better than all the others. Because you HAVE to call a game... you can't fold. Imagine if you were dealt something like 2-2-7-8-Q... what variant would you call?

Every now and then you look down at a pat hand when it's your turn and that's a lotta fun... but most of the time it's a toss up between multiple variants. Add in the negative equity that comes with the forced 3rd blind and it's really not much of an advantage overall.

JimulacrumRegular69 posts
Posted Aug 6, 2026, 9:58 PM#122

Not as much as you might think. We've played it a lot.

Probably at least 50% of the time there's not a clear variant that's significantly better than all the others. Because you HAVE to call a game... you can't fold. Imagine if you were dealt something like 2-2-7-8-Q... what variant would you call?

Every now and then you look down at a pat hand when it's your turn and that's a lotta fun... but most of the time it's a toss up between multiple variants. Add in the negative equity that comes with the forced 3rd blind and it's really not much of an advantage overall.

It's not really negative equity when everyone has to post it in turn. It's just another blind that equally impacts all players.

The advantage of being able to call the variant after looking at your hand is absolutely huge in hands you'll actually want to play.

It's "fair" in that it gets distributed evenly, once per orbit for everyone; it's not like it cheats anyone out of anything. But same as the button, it's a rotating source of advantage, and I'd say it's probably even more advantageous than having absolute position, even in a game like Dramaha where position is huge because you get to watch everyone else draw before you.

Anyway, I'd give it a shot. I do like me some Dramaha.

JimulacrumRegular69 posts
Posted Aug 6, 2026, 9:59 PM#123

Not as much as you might think. We've played it a lot.

Probably at least 50% of the time there's not a clear variant that's significantly better than all the others. Because you HAVE to call a game... you can't fold. Imagine if you were dealt something like 2-2-7-8-Q... what variant would you call?

Every now and then you look down at a pat hand when it's your turn and that's a lotta fun... but most of the time it's a toss up between multiple variants. Add in the negative equity that comes with the forced 3rd blind and it's really not much of an advantage overall.

What happens if someone misses the third blind / variant pick? Does that person have to post the third blind to come back in, or is it just a whiffed opportunity and you move on?

Moxie MikeRegular41 posts
Posted Aug 6, 2026, 11:34 PM#124

The advantage of being able to call the variant after looking at your hand is absolutely huge in hands you'll actually want to play.

Having played game long enough to get a fair sample size, I can report that the number of times you're dealt a combination of cards that isn't all that suited to any specific variant is substantial. If I had to put a number on it, I'd say it's close to 50% of the time you'd just muck regardless of the variant if you weren't UTG and forced to pick a game.

In fact, it's become a running joke that it's kind of a tell if someone doesn't pick a game within a few seconds of reading their cards.

Yeah occasionally you'll get dealt an awesome hand and get to cherry-pick your variant but those are rarer than one might thing. You don't need to be playing Draw2maha to give it a thought experiment... next time you're playing any 5-card game think about what variant you'd pick if given the choice. I think you'll find the number of pat hands you're dealt is actually quite low.

What happens if someone misses the third blind / variant pick? Does that person have to post the third blind to come back in, or is it just a whiffed opportunity and you move on?

You mean if someone is away from the table or arrives late?

We don't make people post in... so in that instance we might play one hand to include them or just move on. Depends on where they sit I guess. I don't think it's ever happened to my recollection.

JimulacrumRegular69 posts
Posted Aug 7, 2026, 12:16 AM#125

Having played game long enough to get a fair sample size, I can report that the number of times you're dealt a combination of cards that isn't all that suited to any specific variant is substantial. If I had to put a number on it, I'd say it's close to 50% of the time you'd just muck regardless of the variant if you weren't UTG and forced to pick a game.

In fact, it's become a running joke that it's kind of a tell if someone doesn't pick a game within a few seconds of reading their cards.

Yeah occasionally you'll get dealt an awesome hand and get to cherry-pick your variant but those are rarer than one might thing. You don't need to be playing Draw2maha to give it a thought experiment... next time you're playing any 5-card game think about what variant you'd pick if given the choice. I think you'll find the number of pat hands you're dealt is actually quite low.

You mean if someone is away from the table or arrives late?

We don't make people post in... so in that instance we might play one hand to include them or just move on. Depends on where they sit I guess. I don't think it's ever happened to my recollection.

I'll admit I am curious. Whatever advantages and/or drawbacks it bestows on UTG, it's a lot to think about, anyway. I enjoy tricky decision points like this.

Not a game for novices, surely.

DrStrangeRegular41 posts
Posted Aug 7, 2026, 12:45 AM#126

I play a lot of limit dramaha games. While a pat or near pat hand is quite rare, I think I would easily be able to pick a variant that favored my hand. More so if I could pick draw two vs draw three. NOT suggesting I could polish a turd into a diamond. But I would give myself a bit better chance by picking.

@Moxie Mike (https://www.pokerchipforum.com/members/4492/) has added an interesting twist that should afford the skilled players an additional edge. It isn't for a novice table as the potential for confusion about the rules is significant. I think I will propose this at next week's game and see what people think.

As for what to do with "2-2-7-8-Q." I am calling 2-7 and planning to draw to 2-7-8 if it is free or paying a small bet if there is some sort of straight draw with the 7-8. Not calling a raise preflop.

Two questions - 1) what happens if UTG folds their third blind to a raise? 2) when does UTG declare the game, before action starts or when action gets to them?

DrStrange

Moxie MikeRegular41 posts
Posted Aug 7, 2026, 2:16 AM#127

I'll admit I am curious. Whatever advantages and/or drawbacks it bestows on UTG, it's a lot to think about, anyway. I enjoy tricky decision points like this.

Not a game for novices, surely.

All the Draw2maha games take a little getting use to but it's pretty straightforward once you've played a round of it.

Of all the goofy poker variants we've dreamed up over the years, this is probably the one that's most well received.

I think I would easily be able to pick a variant that favored my hand.

Sometimes it's more obvious than others. Many times, multiple variants have merit. Monsters happen but they're uncommon.

As for what to do with "2-2-7-8-Q." I am calling 2-7 and planning to draw to 2-7-8 if it is free or paying a small bet if there is some sort of straight draw with the 7-8. Not calling a raise preflop.

The thing is, if someone raises and no one calls, that's still 6.5 BBs in the pot when it comes back to you. 6.5:1 pot odds to close the action and see the flop is hard to turn down even if your hand is bad.

  1. what happens if UTG folds their third blind to a raise?

Nothing. Why would that affect anything?

  1. when does UTG declare the game, before action starts or when action gets to them?

After the cards are dealt. The game is 'declared' by UTG and then UTG+1 has first action.

BudsterNewbie3 posts
Posted Aug 8, 2026, 8:28 PM#128

I had been working on a game to integrate Hold'em and Cribbage for some time. I finally got what I wanted and have played it several times at my home games.

Could maybe also have one of the hold'em community cards (or a separate card) as a "cut" card, making it a 5-card cribbage hand instead. That way there's incentive to make a crib that can draw to an out, which might result in more interesting decisions.

LabratMicro-Stakes Grinder10 posts
Posted Aug 19, 2026, 5:39 AM#129

I was reading old threads and this one brought back memories of middle school many years ago when we’d play follow the queen, guts, and all kinds of wild dealer’s‑choice stuff. But the game I had completely forgotten about was 3‑5‑7.

Anyone else play it?

Everyone antes a nickel (this was the late 70s/early 80s). The first round is a 3‑card hand (3s wild) — straights and flushes count — and a literal 3‑5‑7 is the highest possible hand. Starting left of the dealer, each player declares “in” or “out.” Those who say OUT sit out that round, but still stay in the hand. Those who say IN quietly compare hands: first IN passes to the next IN, winner passes to the next, and so on until the table knows who’s HIGH and who’s LOW. LOW pays HIGH directly the value of the pot. There was informational value of trying to stay in for the later rounds without being low-man in the current round.

After the 3‑card round, everyone gets two more cards for the 5‑card round (5s wild), then two more for the 7‑card round (7s wild), each time determining who pays whom. If only one person stays IN, they earn a “leg.” After the 7‑card round, everyone antes again, building the pot, and the whole cycle starts over with a fresh 3‑card deal.

The game ends when someone finally reaches 3 legs, and they collect the entire pot.

Can’t tell you how many times I had a 4‑5‑6 straight flush only to get absolutely wrecked by a stupid rainbow 3‑5‑7 in the first round..

Good times.

ImaHalfwitMicro-Stakes Grinder5 posts
Posted Aug 24, 2026, 12:30 AM#130

I had been working on a game to integrate Hold'em and Cribbage for some time. I finally got what I wanted and have played it several times at my home games.

I call it Otahowew. Cree for S/He wins in a game of chance.

Cree because my Cree grandfather taught me how to play Cribbage

View attachment 1712315 (https://www.pokerchipforum.com/attachments/1712315/)

I love cribbage. I've been playing since I was 5 and have even had the coveted 555J 5 with the right jack. Maybe have a win condition of 5555 in the "crib" is a scoop. ;)

MrCatPantsRegular62 posts
Posted Aug 24, 2026, 12:54 AM#131

I adore cribbage. I've played since I was 5 and even scored the prized 555J 5 with the right jack. Perhaps declare a win when 5555 sits in the "crib" — that would be a scoop. ;)

Half the pot to the omaha high hand, half to the total cribbage points in your hand. Draw 2 after the turn betting. Call it "Omabidge."

For players less familiar with cribbage, simply counting the number of 15s in your hand could be simpler. Runs and pairs might make scoring confusing for those who don’t know cribbage.

Tonystark137Regular37 posts
Posted Aug 24, 2026, 12:55 AM#132

Popcorn ruling : is 10 Ten pips or Zero Pips? Face cards are?

MrCatPantsRegular62 posts
Posted Aug 24, 2026, 1:20 AM#133

Popcorn ruling : is 10 Ten pips or Zero Pips? Face cards are?

How much is it worth in Baccarat? 0.

Tonystark137Regular37 posts
Posted Aug 24, 2026, 1:38 AM#134

How much is it worth in Baccarat? 0.

Common MonKEEEYY! Just cause I'm Asian doesn't we all play Barccafay oooook.

Tonystark137Regular37 posts
Posted Aug 24, 2026, 1:47 AM#135

How much is it worth in Baccarat? 0.

Face cards are also worth Zero in Baccarat. So you're just Baccarat Wong.

MrCatPantsRegular62 posts
Posted Aug 24, 2026, 1:49 AM#136

Face cards are also worth Zero in Baccarat. So you're just Baccarat Wong.

Yeah but those are letters. Letters cant be a single digit number in popcorn so they have to be 10.

toothpicRegular72 posts
Posted Aug 24, 2026, 4:23 PM#139

Popcorn ruling : is 10 Ten pips or Zero Pips? Face cards are?

How do we define rules for a made up game? lol...

cpiaaqMicro-Stakes Grinder6 posts
Posted Aug 24, 2026, 4:37 PM#140

I was reading old threads and this one brought back memories of middle school many years ago when we’d play follow the queen, guts, and all kinds of wild dealer’s‑choice stuff. But the game I had completely forgotten about was 3‑5‑7.

Anyone else play it?

Everyone antes a nickel (this was the late 70s/early 80s). The first round is a 3‑card hand (3s wild) — straights and flushes count — and a literal 3‑5‑7 is the highest possible hand. Starting left of the dealer, each player declares “in” or “out.” Those who say OUT sit out that round, but still stay in the hand. Those who say IN quietly compare hands: first IN passes to the next IN, winner passes to the next, and so on until the table knows who’s HIGH and who’s LOW. LOW pays HIGH directly the value of the pot. There was informational value of trying to stay in for the later rounds without being low-man in the current round.

After the 3‑card round, everyone gets two more cards for the 5‑card round (5s wild), then two more for the 7‑card round (7s wild), each time determining who pays whom. If only one person stays IN, they earn a “leg.” After the 7‑card round, everyone antes again, building the pot, and the whole cycle starts over with a fresh 3‑card deal.

The game ends when someone finally reaches 3 legs, and they collect the entire pot.

Can’t tell you how many times I had a 4‑5‑6 straight flush only to get absolutely wrecked by a stupid rainbow 3‑5‑7 in the first round..

Good times.

My college crew still plays a variation of this. No 3 card straights or flushes and take the pot when unopposed (1 leg).

RocAFella1Shark162 posts
Posted Aug 24, 2026, 5:43 PM#141

DiD approved:

Scarney your neighbor (patent pending)

5 cards down, before any action commences, pass 2 hole cards to your left.

3/2/2 board, Icelandic.

AND

Scarney your neighbor to the north EH

same rules, Canadian, and you must pass Cheezies too.

RocAFella1Shark162 posts
Posted Aug 24, 2026, 5:45 PM#142

How should we set rules for a fictional game? lol...

drggNewbie1 posts
Posted Sep 3, 2026, 6:06 PM#143

We had an OmaJack hand where the correct ruling was unclear. I can't recall the precise cards, but I can reconstruct the scenario to illustrate the problem. The contested point was that multiple combinations from the player’s cards could form the best straight, producing different blackjack outcomes.

For example:

Board: T 9 8 7 6

Hand: J T 9 6 5

If you use J-T → J-T-9-8-7. Leftover blackjack cards: 9-6-5 = 20

If you instead use J-9 → J-T-9-8-7. Leftover blackjack cards: T-6-5 = 21

The disagreement was whether the player may choose any combination of cards to make the jack‑high straight, or whether he is required to use the highest‑ranking cards from his hand — namely JT — to form the jack‑high straight.

RocAFella1Shark162 posts
Posted Sep 3, 2026, 6:09 PM#144

We had an OmahaJack hand where the correct ruling was unclear. I don't recall the exact cards, but I can recreate the situation to illustrate the problem. The conflict arose because there were multiple ways to form the best straight from the player's hand, producing different blackjack outcomes.

For example:

Board: T 9 8 7 6

Hand: J T 9 6 5

If you use J-T → J-T-9-8-7. Remaining blackjack cards: 9-6-5 = 20

If you use J-9 → J-T-9-8-7. Remaining blackjack cards: T-6-5 = 21

The disagreement was whether the player may choose any cards to make the Jack-high straight, or whether they must use the highest-ranking cards from their hand, which are JT, to form the Jack-high straight.

As long as the Omaha hand is the best possible, the player can use any two-card combination. Thus the Jack-high straight would apply and 21.

RieguyMicro-Stakes Grinder18 posts
Posted Sep 3, 2026, 6:12 PM#145

We had an OmaJack hand where the correct ruling was unclear. I can’t recall the exact cards, but I can reconstruct the scenario to illustrate the problem: there were multiple ways to build the best straight from the player’s cards, and each way produced different blackjack outcomes.

For example:

Board: T 9 8 7 6

Hand: J T 9 6 5

Use J-T → J-T-9-8-7. Leftover blackjack cards: 9-6-5 = 20

Use J-9 → J-T-9-8-7. Leftover blackjack cards: T-6-5 = 21

The disagreement was whether the player may choose whichever cards they prefer to make the jack-high straight, or whether they must use the highest-ranking cards from their hand — namely JT — to form the jack-high straight.

Treat this like Scarney: whichever variant you play of the two must be declared in advance.

I’m aware the Houston group enforces using the highest cards, arguing that it creates consistency because players aren’t allowed to select which 2 to use in Omaha. Roc prefers allowing the player’s choice, to reward the specific holdings players bring. Neither approach is intrinsically right or wrong — it just has to be clear to everyone for a fair game.

RocAFella1Shark162 posts
Posted Sep 3, 2026, 6:54 PM#146

I know the Houston crew enforces that the highest cards must be used, reasoning that it keeps things consistent since no one can decide which 2 they’re playing for in Omaha. Roc prefers the opposite approach, to reward more what you start with. Neither approach is strictly right or wrong; everyone just needs to know the rule for a fair game.

You Houston folks are odd for this, nutting on tables, and peeing on walls...

MrCatPantsRegular62 posts
Posted Sep 3, 2026, 6:57 PM#147

You Houston lot are weird between this, nutting on tables, and peeing on walls...

RocAFella1Shark162 posts
Posted Sep 15, 2026, 1:42 AM#148

CHIRAILHUAHUA

5 cards dealt pre flop, if eight players 4 cards.

3 boards like derailment but on the turn an extra tail (single implosion that applies to all boards) is dealt. Low river kills that board(s), following standard derailment rules.

GunnarRegular27 posts
Posted Sep 15, 2026, 1:49 AM#149

idea

Lowrider

BigO but the river gets extra cards until there is a low possible.

Tonystark137Regular37 posts
Posted Sep 15, 2026, 1:53 AM#150

CHIRAILHUAHUA

5 cards dealt before the flop, assuming eight players 4 cards.

3 boards function like derailment, but on the turn a tail (a single implosion affecting all boards) is revealed. A low river eliminates that board(s), following normal derailment procedures.

chippitydoodahRegular94 posts
Posted Sep 15, 2026, 1:55 AM#151

idea

Lowrider

BigO but the river receives additional cards until the lowest possible hand appears.

So if the flop and turn show QQKK you would keep revealing cards until there are 3 cards 8 or lower? Are the cards that are not 8 or lower still turned face-up in play?

GunnarRegular27 posts
Posted Sep 15, 2026, 2:04 AM#152

So if the flop and turn read QQKK, you'd keep revealing cards until there are 3 cards 8 or fewer? Are the non-8 or fewer cards turned face-up in play?

Yes — that was the concept: a guaranteed low. It could be paired with the Maybe game to increase volatility.

chippitydoodahRegular94 posts
Posted Sep 15, 2026, 2:05 AM#153

Yes — that was the intent: a guaranteed floor, which could be paired with the game Maybe to add volatility.

Oh, the players will definitely be volatile, that’s certain.

UniLoverNewbie4 posts
Posted Sep 15, 2026, 2:06 AM#154

Is there a name for this game?

Double-board Omaha, split pot

If a board qualifies for a low 8 it is designated a low board.

In practice, there can be zero, one, or two high boards that become "killed"

RocAFella1Shark162 posts
Posted Sep 15, 2026, 4:31 PM#155

idea

Lowrider

BigO but the river gets extra cards until there is a low possible.

Seems to overvalue A23 type hands but I’d try it. In theory the high hand could be affected a lot too as more cards come out.

RocAFella1Shark162 posts
Posted Sep 15, 2026, 4:32 PM#156

Is there a name for this game?

Double board Omaha, split pot

If a board is eligible for low 8 then it becomes a low board.

Essentially zero, one, or two high board(s) could get "killed"

Lo only or becomes hi/lo for each board that is eligible?

jamesjkimRegular42 posts
Posted Sep 15, 2026, 5:06 PM#157

Does it stay only Lo, or does it become hi/lo for each eligible board?

Or is it a Lo-Lo split pot?

FestiveKnightMicro-Stakes Grinder8 posts
Posted Sep 15, 2026, 5:30 PM#158

Yes — that was the concept: a guaranteed low, which could be paired with the game Maybe to increase volatility.

Would you open a new betting round for every card, or just burn and repeatedly flip cards over?

toothpicRegular72 posts
Posted Sep 15, 2026, 7:10 PM#159

idea

Lowrider

BigO but the river gets extra cards until there is a low possible.

So if someone is dealt A2345 they are potting the entire way.

What happens if you run out of cards? 8 handed and if you burn, there's only 4 possible additional cards after the river if you stop burning. 7 total possible cards after the river if you don't burn at all.

8 handed x 5 cards each + 3 burns, + 5 card board = 48.

GunnarRegular27 posts
Posted Sep 15, 2026, 7:13 PM#160

It was merely a thought that arose and hadn’t been tried or finalised ☺️

toothpicRegular72 posts
Posted Sep 15, 2026, 7:22 PM#161

Also, I think we need to take into account the effect on the high when additional cards are introduced.

RocAFella1Shark162 posts
Posted Sep 15, 2026, 7:46 PM#162

CHIRAILHUAHUA

5 cards are dealt pre-flop; if there are eight players then 4 cards.

3 boards function like derailment, but on the turn an extra tail (a single implosion that affects all boards) is dealt. A low river eliminates that board or those boards, following the usual derailment rules.

There are still three turns dealt plus the additional tail, so there appears to be some confusion here.

UniLoverNewbie4 posts
Posted Sep 15, 2026, 9:50 PM#164

Lo only or becomes hi/lo for each board that is eligible?

Or Lo-Lo split pot?

Split pot either way, each board is either high or low and there is a winner for each board

A 3 9 + J + Q high only but with two low cards on the flop, anticipation for turn and river card increases if going for a low hand

A 3 9 + J + 8 kills the high hand and the board becomes low only, on the river

A 3 9 + 8 + Q also kills the high hand, but on the turn

GunnarRegular27 posts
Posted Sep 15, 2026, 10:00 PM#165

We could probably turn this into a derailment-style game somehow. High/low mechanics maybe: three boards, if two produce a low the high board gets removed and vice versa. Ultimate high and ultimate low. 🤣

I’d probably hate it, but who knows

chippitydoodahRegular94 posts
Posted Sep 15, 2026, 10:07 PM#166

We might also be able to turn this into a derailment-style game. A high-low concept: three boards, if two produce a low the high board gets removed, and vice versa. Ultimate high and ultimate low. 🤣

I would probably dislike it, but who can say

Moxie MikeRegular41 posts
Posted Sep 17, 2026, 6:08 PM#167

Here's another Draw2maha variant one of my players came up with. We tried it for the first time this week, and it was well received. It will remain in the rotation for at foreseeable future.

We called the game 'Flush Out' for now, though we'll likely rename it once we think of something less dorky.

The idea is that the highest flush in the pocket takes half the pot. Any 4-cards defeat all 3-cards, and so on. Straight flushes are only relevant if the hand is a 5-card hand (so practically never).

We also used a 'Sviten' style of play, although if memory serves most people ended up drawing 2.

It essentially turned into a contest between strong 3-card hands and 4-card holdings.

MrCatPantsRegular62 posts
Posted Sep 17, 2026, 6:14 PM#168

Here's another Draw2maha variant one of my players dreamed up. We tried it for the first time this week and it was well received. It will remain in the rotation for at least the foreseeable future.

We called it 'Flush Out' but we'll likely rename it once we come up with something less dorky.

The premise is that the best flush among the pocket cards wins half the pot. Any 4-cards beat all 3-cards, and so on. Straight flushes only matter when it's a 5-card hand (so almost never).

We also used a 'Sviten' style, although if I remember correctly most players ended up drawing 2.

It basically turned into a contest between strong 3-card hands and 4-card holdings.

I think I like this. I enjoy suits casino table games blended with omaha.

RocAFella1Shark162 posts
Posted Oct 12, 2026, 7:32 PM#169

Svit-ronica (Veronica with Sviten rule)

Veronica resembles Archie but includes a single community card that is available solely for the high hand. If you draw one card, it is revealed face up and you may either keep that card or draw a second card which is dealt face down.

Bisexual Svit-ronica (Veronica with Sviten rule)

Same as above, except that the single community card may be used for the high hand and/or the low hand.

Bipolar Svit-ronica (Veronica with Sviten rule)

If the single community card is 9 through King, it is usable only for the high hand.

If the single community card is 2 through 8, it is usable only for the low hand.

If the single community card is an Ace, it may be used for either the high hand and/or the low hand.

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